[Definition]
titleIds = 0005000010145D00,0005000010145C00,0005000010106100
name = Resolution
path = "Super Mario 3D World/Graphics/Resolution"
description = Changes the resolution of the game.
version = 3

[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720

# Performance

[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720

# Common HD Resolutions

[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720

# Common Ultrawide Resolutions

[Preset]
name = 2560x1080 (Ultrawide)
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 3440x1440 (Ultrawide)
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720

# Common 16:10 Resolutions

[Preset]
name = 1440x900 (16:10)
$width = 1440
$height = 900
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 1680x1050 (16:10)
$width = 1680
$height = 1050
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 1920x1200 (16:10)
$width = 1920
$height = 1200
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 2560x1600 (16:10)
$width = 2560
$height = 1600
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 2880x1800 (16:10)
$width = 2880
$height = 1800
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 3840x2400 (16:10)
$width = 3840
$height = 2400
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 5120x3200 (16:10)
$width = 5120
$height = 3200
$gameWidth = 1280
$gameHeight = 720

[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] #heat haze
width = 1152
height = 720
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 1152
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] #heat haze
width = 1128
height = 720
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 1128
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] #Zoom 
width = 1024
height = 608
#formats = 0x80e,0x810
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 608

[TextureRedefine] #Heat haze 
width = 1024
height = 512
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 512

[TextureRedefine] #Zoom 
width = 1000
height = 600
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 1000
overwriteHeight = ($height/$gameHeight) * 600

[TextureRedefine] #sparkly mine
width = 896
height = 480
overwriteWidth = ($width/$gameWidth) * 896
overwriteHeight = ($height/$gameHeight) * 480

[TextureRedefine]
width = 864
height = 480
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480

[TextureRedefine]
width = 854
height = 480
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480

[TextureRedefine] #Depth 8
width = 640
height = 368
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368

[TextureRedefine] #Depth
width = 640
height = 360
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] #heat haze zoomed
width = 576
height = 368
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 576
overwriteHeight = ($height/$gameHeight) * 368

[TextureRedefine] #816 fire transition, 80e?
width = 512
height = 512
formats = 0x816 # #0x431,0x235,0x034
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 512

[TextureRedefine] 
width = 512
height = 304
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 304

[TextureRedefine] 
width = 512
height = 256
formats = 0x816,0x806
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 256

[TextureRedefine] 
width = 500
height = 300
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 500
overwriteHeight = ($height/$gameHeight) * 300

[TextureRedefine] #
width = 480
height = 272
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 272

[TextureRedefine]
width = 480
height = 270
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 270

[TextureRedefine]
width = 320
height = 192
#formats = 
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192

[TextureRedefine]
width = 320
height = 180
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] #heat haze
width = 288
height = 192
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 288
overwriteHeight = ($height/$gameHeight) * 192

[TextureRedefine] #Transition fire
width = 282
height = 180
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 282
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine]
width = 256
height = 256
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 256

[TextureRedefine]
width = 256
height = 160
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 160

[TextureRedefine]
width = 256
height = 144
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 144

[TextureRedefine]
width = 256
height = 128
formats = 0x816,0x806
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 128

[TextureRedefine]
width = 250
height = 150
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 250
overwriteHeight = ($height/$gameHeight) * 150

[TextureRedefine]
width = 240
height = 135
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 240
overwriteHeight = ($height/$gameHeight) * 135

[TextureRedefine] # mine sparkles
width = 224
height = 128
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 224
overwriteHeight = ($height/$gameHeight) * 128

[TextureRedefine] # mine sparkles
width = 213
height = 120
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 213
overwriteHeight = ($height/$gameHeight) * 120

[TextureRedefine]
width = 160
height = 96
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96

[TextureRedefine]
width = 160
height = 90
#formats = 
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine]
width = 128
height = 128
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 128

[TextureRedefine] #Transition fire
width = 141
height = 90
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 141
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine]
width = 128
height = 80
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 80

[TextureRedefine]
width = 128
height = 64
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 64

[TextureRedefine] #haze
width = 128
height = 16
formats = 0x823
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 16

[TextureRedefine]
width = 125
height = 75
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 125
overwriteHeight = ($height/$gameHeight) * 75

[TextureRedefine]
width = 120
height = 67
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 120
overwriteHeight = ($height/$gameHeight) * 67

[TextureRedefine]
width = 96
height = 48
#formats = 
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48

[TextureRedefine]
width = 80
height = 45
#formats = 
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine] # Transition fire
width = 70
height = 45
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 70
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine]
width = 64
height = 64
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 64

[TextureRedefine]
width = 64
height = 48
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 48

[TextureRedefine]
width = 64
height = 32
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 32

[TextureRedefine]
width = 62
height = 37
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 37

[TextureRedefine]
width = 60
height = 33
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 33

[TextureRedefine] #transition fire
width = 40
height = 22
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 40
overwriteHeight = ($height/$gameHeight) * 22

[TextureRedefine]
width = 35
height = 22
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 35
overwriteHeight = ($height/$gameHeight) * 22

[TextureRedefine]
width = 32
height = 32
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 32

[TextureRedefine]
width = 32
height = 16
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 16

[TextureRedefine]
width = 31
height = 18
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 31
overwriteHeight = ($height/$gameHeight) * 18

[TextureRedefine]
width = 24
height = 16
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 24
overwriteHeight = ($height/$gameHeight) * 16

[TextureRedefine]
width = 20
height = 11
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 20
overwriteHeight = ($height/$gameHeight) * 11

[TextureRedefine] #Transition fire
width = 17
height = 11
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 17
overwriteHeight = ($height/$gameHeight) * 11

[TextureRedefine]
width = 16
height = 16
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 16
overwriteHeight = ($height/$gameHeight) * 16

[TextureRedefine]
width = 15
height = 9
formats = 0x816,0x823
overwriteWidth = ($width/$gameWidth) * 15
overwriteHeight = ($height/$gameHeight) * 9

[TextureRedefine] # circus
width = 1272
height = 720
overwriteWidth = ($width/$gameWidth) * 1272
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1264
height = 720
overwriteWidth = ($width/$gameWidth) * 1264
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1256
height = 720
overwriteWidth = ($width/$gameWidth) * 1256
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1248
height = 720
overwriteWidth = ($width/$gameWidth) * 1248
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1240
height = 720
overwriteWidth = ($width/$gameWidth) * 1240
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1232
height = 720
overwriteWidth = ($width/$gameWidth) * 1232
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1224
height = 720
overwriteWidth = ($width/$gameWidth) * 1224
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1216
height = 720
overwriteWidth = ($width/$gameWidth) * 1216
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1208
height = 720
overwriteWidth = ($width/$gameWidth) * 1208
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1200
height = 720
overwriteWidth = ($width/$gameWidth) * 1200
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1192
height = 720
overwriteWidth = ($width/$gameWidth) * 1192
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1184
height = 720
overwriteWidth = ($width/$gameWidth) * 1184
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1176
height = 720
overwriteWidth = ($width/$gameWidth) * 1176
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1168
height = 720
overwriteWidth = ($width/$gameWidth) * 1168
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1160
height = 720
overwriteWidth = ($width/$gameWidth) * 1160
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1152
height = 720
overwriteWidth = ($width/$gameWidth) * 1152
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1144
height = 720
overwriteWidth = ($width/$gameWidth) * 1144
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1136
height = 720
overwriteWidth = ($width/$gameWidth) * 1136
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1128
height = 720
overwriteWidth = ($width/$gameWidth) * 1128
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1120
height = 720
overwriteWidth = ($width/$gameWidth) * 1120
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1112
height = 720
overwriteWidth = ($width/$gameWidth) * 1112
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1104
height = 720
overwriteWidth = ($width/$gameWidth) * 1104
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1096
height = 720
overwriteWidth = ($width/$gameWidth) * 1096
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1088
height = 720
overwriteWidth = ($width/$gameWidth) * 1088
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1080
height = 720
overwriteWidth = ($width/$gameWidth) * 1080
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1072
height = 720
overwriteWidth = ($width/$gameWidth) * 1072
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1064
height = 720
overwriteWidth = ($width/$gameWidth) * 1064
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1056
height = 720
overwriteWidth = ($width/$gameWidth) * 1056
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1048
height = 720
overwriteWidth = ($width/$gameWidth) * 1048
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1040
height = 720
overwriteWidth = ($width/$gameWidth) * 1040
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1032
height = 720
overwriteWidth = ($width/$gameWidth) * 1032
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1024
height = 720
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1016
height = 720
overwriteWidth = ($width/$gameWidth) * 1016
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1008
height = 720
overwriteWidth = ($width/$gameWidth) * 1008
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 1000
height = 720
overwriteWidth = ($width/$gameWidth) * 1000
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] # circus
width = 640
height = 320
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 320

[TextureRedefine] # circus
width = 636
height = 360
overwriteWidth = ($width/$gameWidth) * 636
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 632
height = 360
overwriteWidth = ($width/$gameWidth) * 632
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 628
height = 360
overwriteWidth = ($width/$gameWidth) * 628
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 624
height = 360
overwriteWidth = ($width/$gameWidth) * 624
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 620
height = 360
overwriteWidth = ($width/$gameWidth) * 620
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 616
height = 360
overwriteWidth = ($width/$gameWidth) * 616
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 612
height = 360
overwriteWidth = ($width/$gameWidth) * 612
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 608
height = 360
overwriteWidth = ($width/$gameWidth) * 608
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 604
height = 360
overwriteWidth = ($width/$gameWidth) * 604
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 600
height = 360
overwriteWidth = ($width/$gameWidth) * 600
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 596
height = 360
overwriteWidth = ($width/$gameWidth) * 596
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 592
height = 360
overwriteWidth = ($width/$gameWidth) * 592
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 588
height = 360
overwriteWidth = ($width/$gameWidth) * 588
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 584
height = 360
overwriteWidth = ($width/$gameWidth) * 584
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 580
height = 360
overwriteWidth = ($width/$gameWidth) * 580
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 576
height = 360
overwriteWidth = ($width/$gameWidth) * 576
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 572
height = 360
overwriteWidth = ($width/$gameWidth) * 572
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 568
height = 360
overwriteWidth = ($width/$gameWidth) * 568
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 564
height = 360
overwriteWidth = ($width/$gameWidth) * 564
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 560
height = 360
overwriteWidth = ($width/$gameWidth) * 560
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 556
height = 360
overwriteWidth = ($width/$gameWidth) * 556
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 552
height = 360
overwriteWidth = ($width/$gameWidth) * 552
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 548
height = 360
overwriteWidth = ($width/$gameWidth) * 548
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 544
height = 360
overwriteWidth = ($width/$gameWidth) * 544
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 540
height = 360
overwriteWidth = ($width/$gameWidth) * 540
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 536
height = 360
overwriteWidth = ($width/$gameWidth) * 536
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 532
height = 360
overwriteWidth = ($width/$gameWidth) * 532
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 528
height = 360
overwriteWidth = ($width/$gameWidth) * 528
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 524
height = 360
overwriteWidth = ($width/$gameWidth) * 524
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 520
height = 360
overwriteWidth = ($width/$gameWidth) * 520
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 516
height = 360
overwriteWidth = ($width/$gameWidth) * 516
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 512
height = 360
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 508
height = 360
overwriteWidth = ($width/$gameWidth) * 508
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 504
height = 360
overwriteWidth = ($width/$gameWidth) * 504
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 500
height = 360
overwriteWidth = ($width/$gameWidth) * 500
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine] # circus
width = 318
height = 180
overwriteWidth = ($width/$gameWidth) * 318
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 316
height = 180
overwriteWidth = ($width/$gameWidth) * 316
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 314
height = 180
overwriteWidth = ($width/$gameWidth) * 314
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 312
height = 180
overwriteWidth = ($width/$gameWidth) * 312
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 310
height = 180
overwriteWidth = ($width/$gameWidth) * 310
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 308
height = 180
overwriteWidth = ($width/$gameWidth) * 308
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 306
height = 180
overwriteWidth = ($width/$gameWidth) * 306
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 304
height = 180
overwriteWidth = ($width/$gameWidth) * 304
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 302
height = 180
overwriteWidth = ($width/$gameWidth) * 302
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 300
height = 180
overwriteWidth = ($width/$gameWidth) * 300
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 298
height = 180
overwriteWidth = ($width/$gameWidth) * 298
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 296
height = 180
overwriteWidth = ($width/$gameWidth) * 296
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 294
height = 180
overwriteWidth = ($width/$gameWidth) * 294
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 292
height = 180
overwriteWidth = ($width/$gameWidth) * 292
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 290
height = 180
overwriteWidth = ($width/$gameWidth) * 290
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 288
height = 180
overwriteWidth = ($width/$gameWidth) * 288
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 286
height = 180
formatsExcluded = 0x433
overwriteWidth = ($width/$gameWidth) * 286
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 284
height = 180
overwriteWidth = ($width/$gameWidth) * 284
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 282
height = 180
overwriteWidth = ($width/$gameWidth) * 282
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 280
height = 180
overwriteWidth = ($width/$gameWidth) * 280
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 278
height = 180
overwriteWidth = ($width/$gameWidth) * 278
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 276
height = 180
overwriteWidth = ($width/$gameWidth) * 276
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 274
height = 180
overwriteWidth = ($width/$gameWidth) * 274
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 272
height = 180
overwriteWidth = ($width/$gameWidth) * 272
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 270
height = 180
overwriteWidth = ($width/$gameWidth) * 270
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 268
height = 180
overwriteWidth = ($width/$gameWidth) * 268
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 266
height = 180
formatsExcluded = 0x433
overwriteWidth = ($width/$gameWidth) * 266
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 264
height = 180
overwriteWidth = ($width/$gameWidth) * 264
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 262
height = 180
overwriteWidth = ($width/$gameWidth) * 262
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 260
height = 180
overwriteWidth = ($width/$gameWidth) * 260
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 258
height = 180
overwriteWidth = ($width/$gameWidth) * 258
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 256
height = 180
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 254
height = 180
overwriteWidth = ($width/$gameWidth) * 254
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 252
height = 180
overwriteWidth = ($width/$gameWidth) * 252
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 250
height = 180
overwriteWidth = ($width/$gameWidth) * 250
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine] # circus
width = 160
height = 90
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 159
height = 90
overwriteWidth = ($width/$gameWidth) * 159
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 158
height = 90
overwriteWidth = ($width/$gameWidth) * 158
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 157
height = 90
overwriteWidth = ($width/$gameWidth) * 157
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 156
height = 90
overwriteWidth = ($width/$gameWidth) * 156
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 155
height = 90
overwriteWidth = ($width/$gameWidth) * 155
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 154
height = 90
overwriteWidth = ($width/$gameWidth) * 154
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 153
height = 90
overwriteWidth = ($width/$gameWidth) * 153
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 152
height = 90
overwriteWidth = ($width/$gameWidth) * 152
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 151
height = 90
overwriteWidth = ($width/$gameWidth) * 151
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 150
height = 90
overwriteWidth = ($width/$gameWidth) * 150
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 149
height = 90
overwriteWidth = ($width/$gameWidth) * 149
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 148
height = 90
overwriteWidth = ($width/$gameWidth) * 148
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 147
height = 90
overwriteWidth = ($width/$gameWidth) * 147
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 146
height = 90
overwriteWidth = ($width/$gameWidth) * 146
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 145
height = 90
overwriteWidth = ($width/$gameWidth) * 145
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 144
height = 90
overwriteWidth = ($width/$gameWidth) * 144
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 143
height = 90
overwriteWidth = ($width/$gameWidth) * 143
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 142
height = 90
overwriteWidth = ($width/$gameWidth) * 142
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 141
height = 90
overwriteWidth = ($width/$gameWidth) * 141
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 140
height = 90
overwriteWidth = ($width/$gameWidth) * 140
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 139
height = 90
overwriteWidth = ($width/$gameWidth) * 139
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 138
height = 90
overwriteWidth = ($width/$gameWidth) * 138
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 137
height = 90
overwriteWidth = ($width/$gameWidth) * 137
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 136
height = 90
overwriteWidth = ($width/$gameWidth) * 136
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 135
height = 90
overwriteWidth = ($width/$gameWidth) * 135
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 134
height = 90
overwriteWidth = ($width/$gameWidth) * 134
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 133
height = 90
overwriteWidth = ($width/$gameWidth) * 133
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 132
height = 90
overwriteWidth = ($width/$gameWidth) * 132
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 131
height = 90
overwriteWidth = ($width/$gameWidth) * 131
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 130
height = 90
overwriteWidth = ($width/$gameWidth) * 130
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 129
height = 90
overwriteWidth = ($width/$gameWidth) * 129
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 128
height = 90
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 127
height = 90
overwriteWidth = ($width/$gameWidth) * 127
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 126
height = 90
overwriteWidth = ($width/$gameWidth) * 126
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 125
height = 90
overwriteWidth = ($width/$gameWidth) * 125
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine] # circus
width = 120
height = 67
overwriteWidth = ($width/$gameWidth) * 120
overwriteHeight = ($height/$gameHeight) * 67

[TextureRedefine] # circus
width = 80
height = 45
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine] # circus
width = 79
height = 45
overwriteWidth = ($width/$gameWidth) * 79
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine] # circus
width = 78
height = 45
overwriteWidth = ($width/$gameWidth) * 78
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine] # circus
width = 77
height = 45
overwriteWidth = ($width/$gameWidth) * 77
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine] # circus
width = 76
height = 45
overwriteWidth = ($width/$gameWidth) * 76
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine] # circus
width = 75
height = 45
overwriteWidth = ($width/$gameWidth) * 75
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine] # circus
width = 74
height = 45
overwriteWidth = ($width/$gameWidth) * 74
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine] # circus
width = 73
height = 45
overwriteWidth = ($width/$gameWidth) * 73
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine] # circus
width = 72
height = 45
overwriteWidth = ($width/$gameWidth) * 72
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine] # circus
width = 71
height = 45
overwriteWidth = ($width/$gameWidth) * 71
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine] # circus
width = 70
height = 45
overwriteWidth = ($width/$gameWidth) * 70
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine] # circus
width = 69
height = 45
overwriteWidth = ($width/$gameWidth) * 69
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine] # circus
width = 68
height = 45
overwriteWidth = ($width/$gameWidth) * 68
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine] # circus
width = 67
height = 45
overwriteWidth = ($width/$gameWidth) * 67
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine] # circus
width = 66
height = 45
overwriteWidth = ($width/$gameWidth) * 66
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine] # circus
width = 65
height = 45
overwriteWidth = ($width/$gameWidth) * 65
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine] # circus
width = 64
height = 45
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine] # circus
width = 63
height = 45
overwriteWidth = ($width/$gameWidth) * 63
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine] # circus
width = 62
height = 45
overwriteWidth = ($width/$gameWidth) * 62
overwriteHeight = ($height/$gameHeight) * 45

[TextureRedefine] # circus
width = 60
height = 33
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 33
