[Definition]
titleIds = 00050000101DF400,00050002101DF401,00050000101DF500
name = Resolution
path = "Pokken Tournament/Graphics/Resolution"
description = Changes the resolution of the game. Native Render means that instead of the game rendering at 960x720, it is at a native 1280x720. Known issues: Bloom needs shader edits.
version = 3

[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 1280

[Preset]
name = 1280x720 (Native Render)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 960

# Performance

[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 1280

[Preset]
name = 320x180 (Native Render)
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 960

[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 1280

[Preset]
name = 640x360 (Native Render)
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 960

[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 1280

[Preset]
name = 960x540 (Native Render)
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 960

# Common HD Resolutions

[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 1280

[Preset]
name = 1600x900 (Native Render)
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 960

[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 1280

[Preset]
name = 1920x1080 (Native Render)
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 960

[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 1280

[Preset]
name = 2560x1440 (Native Render)
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 960

[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 1280

[Preset]
name = 3200x1800 (Native Render)
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 960

[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 1280

[Preset]
name = 3840x2160 (Native Render)
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 960

[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 1280

[Preset]
name = 5120x2880 (Native Render)
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
$renderWidth = 960

[TextureRedefine] # Game Resolution
width = 1280
height = 720
formatsExcluded = 0x33
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth)*1280
overwriteHeight = ($height/$gameHeight)*720

[TextureRedefine] # In-Game Resolution
width = 960
height = 720
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*960
overwriteHeight = ($height/$gameHeight)*720

[TextureRedefine] # Blur Map
width = 640
height = 368
overwriteWidth = ($width/$gameWidth)*640
overwriteHeight = ($height/$gameHeight)*368

[TextureRedefine] # Blur Map
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth)*640
overwriteHeight = ($height/$gameHeight)*360

[TextureRedefine] # Blur Map
width = 480
height = 288
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*480
overwriteHeight = ($height/$gameHeight)*288

[TextureRedefine] # Blur Mip
width = 256
height = 256
formats = 0x816
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*256
overwriteHeight = ($height/$gameHeight)*256

[TextureRedefine] # Blur Mip
width = 256
height = 144
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*256
overwriteHeight = ($height/$gameHeight)*144

[TextureRedefine] # Blur Mip
width = 128
height = 128
formats = 0x816
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*128
overwriteHeight = ($height/$gameHeight)*128

[TextureRedefine] # Bloom Mip
width = 128
height = 80
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*128
overwriteHeight = ($height/$gameHeight)*80

[TextureRedefine] # Blur Mip
width = 128
height = 72
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*128
overwriteHeight = ($height/$gameHeight)*72

[TextureRedefine] # Bloom Mip
width = 120
height = 72
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*120
overwriteHeight = ($height/$gameHeight)*72

[TextureRedefine] # Blur Mip
width = 64
height = 64
formats = 0x816
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*64
overwriteHeight = ($height/$gameHeight)*64

[TextureRedefine] # Blur Mip
width = 64
height = 36
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*64
overwriteHeight = ($height/$gameHeight)*36

[TextureRedefine] # Blur Mip
width = 32
height = 32
formats = 0x816
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*32
overwriteHeight = ($height/$gameHeight)*32

[TextureRedefine] # Blur Mip
width = 32
height = 18
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*32
overwriteHeight = ($height/$gameHeight)*18

[TextureRedefine] # Blur Mip
width = 16
height = 16
formats = 0x816
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*16
overwriteHeight = ($height/$gameHeight)*16

[TextureRedefine] # Blur Mip
width = 16
height = 9
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*16
overwriteHeight = ($height/$gameHeight)*9

[TextureRedefine] # Blur Mip
width = 8
height = 8
formats = 0x816
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*8
overwriteHeight = ($height/$gameHeight)*8

[TextureRedefine] # Blur Mip
width = 8
height = 4
formats = 0x816
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*8
overwriteHeight = ($height/$gameHeight)*4

[TextureRedefine] # Blur Mip
width = 4
height = 2
formats = 0x816
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*4
overwriteHeight = ($height/$gameHeight)*2
