[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = Resolution
path = "Splatoon/Graphics/Resolution"
description = Changes the resolution of the game.
version = 3

[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720

# Performance

[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 854x480
$width = 854
$height = 480
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720

# Common HD Resolutions

[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720

# Common Ultrawide Resolutions

[Preset]
name = 2560x1080 (Ultrawide)
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 3440x1440 (Ultrawide)
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720

# Common 16:10 Resolutions

[Preset]
name = 1440x900 (16:10)
$width = 1440
$height = 900
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 1680x1050 (16:10)
$width = 1680
$height = 1050
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 1920x1200 (16:10)
$width = 1920
$height = 1200
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 2560x1600 (16:10)
$width = 2560
$height = 1600
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 2880x1800 (16:10)
$width = 2880
$height = 1800
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 3840x2400 (16:10)
$width = 3840
$height = 2400
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 5120x3200 (16:10)
$width = 5120
$height = 3200
$gameWidth = 1280
$gameHeight = 720

# TV

[TextureRedefine]
width = 1280
height = 720
formats = 0x19
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720

[TextureRedefine]
width = 1280
height = 720
formats = 0x80e
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720

[TextureRedefine]
width = 1280
height = 720
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720

[TextureRedefine]
width = 1280
height = 720
formats = 0x806
overwriteFormat = 0x80e
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720

[TextureRedefine]
width = 1280
height = 720
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720

[TextureRedefine]
width = 640
height = 368
formats = 0x806
overwriteFormat = 0x80e
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 368

[TextureRedefine]
width = 640
height = 360
formats = 0x806
overwriteFormat = 0x80e
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 360

# Fog

[TextureRedefine]
width = 640
height = 368
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 368

[TextureRedefine]
width = 640
height = 360
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 360

# Blur

[TextureRedefine]
width = 640
height = 368
formats = 0x1,0x19,0x80e,0x816
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 368

[TextureRedefine]
width = 640
height = 360
formats = 0x1,0x19,0x816
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 360

[TextureRedefine]
width = 512
height = 256
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 256

[TextureRedefine]
width = 320
height = 192
formats = 0x19
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 192

[TextureRedefine]
width = 320
height = 180
formats = 0x19
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 180

# Bloom

[TextureRedefine]
width = 320
height = 192
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 192

[TextureRedefine]
width = 320
height = 180
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 180

[TextureRedefine]
width = 256
height = 128
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 128

[TextureRedefine]
width = 160
height = 96
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 96

[TextureRedefine]
width = 160
height = 90
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 90

[TextureRedefine]
width = 128
height = 64
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 64

[TextureRedefine]
width = 96
height = 48
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 96
overwriteHeight = ($height / $gameHeight) * 48

[TextureRedefine]
width = 80
height = 45
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 80
overwriteHeight = ($height / $gameHeight) * 45

[TextureRedefine]
width = 64
height = 32
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 32

[TextureRedefine]
width = 40
height = 22
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 40
overwriteHeight = ($height / $gameHeight) * 22

[TextureRedefine]
width = 32
height = 16
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 32
overwriteHeight = ($height / $gameHeight) * 16

[TextureRedefine]
width = 24
height = 16
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 24
overwriteHeight = ($height / $gameHeight) * 16

[TextureRedefine]
width = 20
height = 11
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 20
overwriteHeight = ($height / $gameHeight) * 11

# Inkopolis News

[TextureRedefine]
width = 1024
height = 576
formats = 0x80e
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 576

[TextureRedefine]
width = 1024
height = 576
formats = 0x19
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 576

[TextureRedefine]
width = 1024
height = 576
formats = 0x806
overwriteFormat = 0x80e
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 576

[TextureRedefine]
width = 1024
height = 576
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 576

[TextureRedefine]
width = 1024
height = 576
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 576

[TextureRedefine]
width = 256
height = 256
formats = 0x1
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 256

# Inkopolis News Blur

[TextureRedefine]
width = 512
height = 288
formats = 0x1
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 288

[TextureRedefine]
width = 512
height = 288
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 288

[TextureRedefine]
width = 256
height = 256
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 256

# Inkopolis News Bloom

[TextureRedefine]
width = 256
height = 144
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 144

[TextureRedefine]
width = 128
height = 128
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 128

[TextureRedefine]
width = 128
height = 80
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 80

[TextureRedefine]
width = 128
height = 72
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 72

[TextureRedefine]
width = 64
height = 64
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 64

[TextureRedefine]
width = 64
height = 48
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 48

[TextureRedefine]
width = 64
height = 36
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 36

# overwriting causes shadows to be pitch black
# overwriting format causes lighting to be pitch black
#[TextureRedefine]
#width = 32
#height = 32
#formats = 0x816

[TextureRedefine]
width = 32
height = 18
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 32
overwriteHeight = ($height / $gameHeight) * 18

# overwriting causes shadows to be pitch black
#[TextureRedefine]
#width = 16
#height = 16
#formats = 0x816

[TextureRedefine]
width = 16
height = 9
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 16
overwriteHeight = ($height / $gameHeight) * 9

# Zoom

[TextureRedefine]
width = 512
height = 228
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 228

[TextureRedefine]
width = 448
height = 256
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 448
overwriteHeight = ($height / $gameHeight) * 256

[TextureRedefine]
width = 448
height = 252
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 448
overwriteHeight = ($height / $gameHeight) * 252

# Gamepad

[TextureRedefine]
width = 864
height = 480
overwriteWidth = ($width / $gameWidth) * 864
overwriteHeight = ($height / $gameHeight) * 480

[TextureRedefine]
width = 854
height = 480
overwriteWidth = ($width / $gameWidth) * 854
overwriteHeight = ($height / $gameHeight) * 480

[TextureRedefine]
width = 848
height = 480
overwriteWidth = ($width / $gameWidth) * 848
overwriteHeight = ($height / $gameHeight) * 480

# Gamepad Blur

[TextureRedefine]
width = 448
height = 240
overwriteWidth = ($width / $gameWidth) * 448
overwriteHeight = ($height / $gameHeight) * 240

[TextureRedefine]
width = 424
height = 240
overwriteWidth = ($width / $gameWidth) * 424
overwriteHeight = ($height / $gameHeight) * 240

# Gamepad Bloom

[TextureRedefine]
width = 224
height = 128
overwriteWidth = ($width / $gameWidth) * 224
overwriteHeight = ($height / $gameHeight) * 128

[TextureRedefine]
width = 212
height = 120
overwriteWidth = ($width / $gameWidth) * 212
overwriteHeight = ($height / $gameHeight) * 120

[TextureRedefine]
width = 106
height = 60
overwriteWidth = ($width / $gameWidth) * 106
overwriteHeight = ($height / $gameHeight) * 60

[TextureRedefine]
width = 53
height = 30
overwriteWidth = ($width / $gameWidth) * 53
overwriteHeight = ($height / $gameHeight) * 30

[TextureRedefine]
width = 26
height = 15
overwriteWidth = ($width / $gameWidth) * 26
overwriteHeight = ($height / $gameHeight) * 15

[TextureRedefine]
width = 13
height = 7
overwriteWidth = ($width / $gameWidth) * 13
overwriteHeight = ($height / $gameHeight) * 7

# Multiplayer Player Icon

[TextureRedefine]
width = 256
height = 256
formats = 0x1a
overwriteFormat = 0x1f
