[Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = Resolution
path = "New Super Mario Bros. U/Graphics/Resolution" #and luigi
description = Changes the resolution of the game.
version = 3

//compatible resolutions
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05

[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1
$dither = 0.01
$scaleShader = 0.5
$scaleBlur = 0.0

// Quality

[Preset]
name = 1920x1080 (HD)
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1
$dither = 0.15
$scaleShader = 1.0
$scaleBlur = 0.25

[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25

[Preset]
name = 2560x1440 (Native x2)
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.5
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.5

[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.75

[Preset]
name = 3840x2160 (4k - Native x3)
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.0

[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 1.0
// Enthusiast

[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 1.0

[Preset]
name = 10240x5760
$width = 10240
$height = 5760
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 1.0

#[TextureRedefine] # Tile map, dont scale
#width = 2048
#height = 512

[TextureRedefine]
width = 1280
height = 720
#formats = 0x80e,0x01a,0x001
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine] #map shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = ($height/$gameHeight) * 1024 
overwriteHeight = ($height/$gameHeight) * 1024 

[TextureRedefine] #Pad
width = 864
height = 480
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480

[TextureRedefine] #Pad
width = 854
height = 480
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480

[TextureRedefine] #Horizon blur
width = 640
height = 368
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368

[TextureRedefine] #Horizon blur
width = 640
height = 360
#formats = 0x01a
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine]
width = 512
height = 256
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 256

[TextureRedefine]
width = 256
height = 128
formats = 0x01a 
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 128

[TextureRedefine]
width = 320
height = 180
#formatsExcluded = 
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180


[TextureRedefine]
width = 320
height = 180
#formatsExcluded = 
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine]
width = 160
height = 208
#formats = 0x80e,0x01a
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 208

[TextureRedefine] #portraits
width = 160
height = 196
#formats = 0x80e,0x01a
formatsExcluded = 0x033
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 196

[TextureRedefine]
width = 160
height = 90
#formatsExcluded = 
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine]
width = 128
height = 64
formats = 0x01a 
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 64

[TextureRedefine]
width = 64
height = 32
formats = 0x01a 
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 32

[TextureRedefine]
width = 32
height = 16
formats = 0x01a 
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 16

## Gradient don't scale
#width = 48
#height = 48

#[TextureRedefine] 
#width = 1
#height = 1
#formatsExcluded = 
#overwriteWidth = ($width/$gameWidth) * 1
#overwriteHeight = ($height/$gameHeight) * 1
