#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_packing : enable
// shader 0535e0f9e37cf612
#define enabled $enabled
uniform ivec4 uf_remappedVS[8];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
layout(location = 0) in uvec4 attrDataSem0;
layout(location = 1) in uvec4 attrDataSem3;
layout(location = 2) in uvec4 attrDataSem4;
layout(location = 3) in uvec4 attrDataSem8;
layout(location = 4) in uvec4 attrDataSem9;
out gl_PerVertex
{
	vec4 gl_Position;
	float gl_PointSize;
};
layout(location = 0) out vec4 passParameterSem131;
layout(location = 1) out vec4 passParameterSem136;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
	return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
	return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R4f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R125f = vec4(0.0);
vec4 R126f = vec4(0.0);
vec4 R127f = vec4(0.0);
uvec4 attrDecoder;
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
attrDecoder.xyz = attrDataSem0.xyz;
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
attrDecoder.w = 0;
R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0);
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem4.xyzw)/255.0);
R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
attrDecoder.xy = attrDataSem8.xy;
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
attrDecoder.z = 0;
attrDecoder.w = 0;
R4f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
// skipped unused attribute for r5
// 0
R123f.x = (mul_nonIEEE(R3f.z,intBitsToFloat(uf_remappedVS[0].w)) + intBitsToFloat(uf_remappedVS[1].w));
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(R3f.z,intBitsToFloat(uf_remappedVS[0].z)) + intBitsToFloat(uf_remappedVS[1].z));
PV0f.y = R123f.y;
R4f.z = 0.0;
// 1
R127f.x = (mul_nonIEEE(R3f.y,intBitsToFloat(uf_remappedVS[2].w)) + PV0f.x);
R127f.y = (mul_nonIEEE(R3f.y,intBitsToFloat(uf_remappedVS[2].z)) + PV0f.y);
// 2
R123f.z = (mul_nonIEEE(R3f.z,intBitsToFloat(uf_remappedVS[0].x)) + intBitsToFloat(uf_remappedVS[1].x));
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(R3f.z,intBitsToFloat(uf_remappedVS[0].y)) + intBitsToFloat(uf_remappedVS[1].y));
PV0f.w = R123f.w;
// 3
R123f.x = (mul_nonIEEE(R3f.x,intBitsToFloat(uf_remappedVS[3].w)) + R127f.x);
PV1f.x = R123f.x;
R126f.y = (mul_nonIEEE(R3f.x,intBitsToFloat(uf_remappedVS[3].z)) + R127f.y);
R127f.z = (mul_nonIEEE(R3f.y,intBitsToFloat(uf_remappedVS[2].x)) + PV0f.z);
R127f.w = (mul_nonIEEE(R3f.y,intBitsToFloat(uf_remappedVS[2].y)) + PV0f.w);
// 4
R127f.x = mul_nonIEEE(PV1f.x, intBitsToFloat(uf_remappedVS[4].w));
R127f.y = mul_nonIEEE(PV1f.x, intBitsToFloat(uf_remappedVS[4].z));
PV0f.z = mul_nonIEEE(PV1f.x, intBitsToFloat(uf_remappedVS[4].x));
PV0f.w = mul_nonIEEE(PV1f.x, intBitsToFloat(uf_remappedVS[4].y));
// 5
backupReg0f = R127f.w;
R123f.x = (mul_nonIEEE(R126f.y,intBitsToFloat(uf_remappedVS[5].y)) + PV0f.w);
PV1f.x = R123f.x;
R125f.y = (mul_nonIEEE(R3f.x,intBitsToFloat(uf_remappedVS[3].x)) + R127f.z);
R123f.z = (mul_nonIEEE(R126f.y,intBitsToFloat(uf_remappedVS[5].x)) + PV0f.z);
PV1f.z = R123f.z;
R127f.w = (mul_nonIEEE(R3f.x,intBitsToFloat(uf_remappedVS[3].y)) + backupReg0f);
PV1f.w = R127f.w;
// 6
R123f.x = (mul_nonIEEE(R126f.y,intBitsToFloat(uf_remappedVS[5].w)) + R127f.x);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(R126f.y,intBitsToFloat(uf_remappedVS[5].z)) + R127f.y);
PV0f.y = R123f.y;
R123f.z = (mul_nonIEEE(PV1f.w,intBitsToFloat(uf_remappedVS[6].x)) + PV1f.z);
PV0f.z = R123f.z;
R126f.w = (mul_nonIEEE(PV1f.w,intBitsToFloat(uf_remappedVS[6].y)) + PV1f.x);
// 7
R123f.x = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedVS[6].w)) + PV0f.x);
PV1f.x = R123f.x;
R123f.y = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedVS[6].z)) + PV0f.y);
PV1f.y = R123f.y;
R3f.x = (mul_nonIEEE(R125f.y,intBitsToFloat(uf_remappedVS[7].x)) + PV0f.z);
PS1f = R3f.x;
// 8
R3f.y = (mul_nonIEEE(R125f.y,intBitsToFloat(uf_remappedVS[7].y)) + R126f.w);
R3f.z = (mul_nonIEEE(R125f.y,intBitsToFloat(uf_remappedVS[7].z)) + PV1f.y);
R3f.w = (mul_nonIEEE(R125f.y,intBitsToFloat(uf_remappedVS[7].w)) + PV1f.x);
// export
#if (enabled == 0)
gl_Position = vec4(R3f.x, R3f.y, R3f.z, R3f.w);
#endif
#if (enabled == 1)
#endif
// export
passParameterSem131 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
// export
// skipped export to semanticId 255
// export
passParameterSem136 = vec4(R4f.x, R4f.y, R4f.z, R4f.z);
}
