#version 420
#extension GL_ARB_texture_gather : enable
// shader f14bb57cd5c9cb77

layout(binding = 0) uniform sampler2D textureUnitPS0;
layout(location = 0) in vec4 passParameterSem2;
layout(location = 0) out vec4 passPixelColor0;
void main()
{
passPixelColor0 = texture(textureUnitPS0, passParameterSem2.xy);
}
