[Definition]
titleIds = 00050000101DF400,00050002101DF401,00050000101DF500
name = Resolution
path = "Pokken Tournament/Graphics/Resolution"
description = Changes the resolution of the game. Known issues: Bloom needs shader edits.
version = 3

[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720

// Performance

[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720

// Common HD Resolutions

[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720

[TextureRedefine] # Game Resolution
width = 1280
height = 720
formatsExcluded = 0x33
tileModesExcluded = 0x001
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720

[TextureRedefine] # In-Game Resolution
width = 960
height = 720
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 720

[TextureRedefine] # Blur Map
width = 640
height = 368
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 368

[TextureRedefine] # Blur Map
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 360

[TextureRedefine] # Blur Map
width = 480
height = 288
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 288

[TextureRedefine] # Blur Mip
width = 256
height = 256
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 256

[TextureRedefine] # Blur Mip
width = 256
height = 144
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 144

[TextureRedefine] # Blur Mip
width = 128
height = 128
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 128

[TextureRedefine] # Bloom Mip
width = 128
height = 80
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 80

[TextureRedefine] # Blur Mip
width = 128
height = 72
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 72

[TextureRedefine] # Bloom Mip
width = 120
height = 72
overwriteWidth = ($width / $gameWidth) * 120
overwriteHeight = ($height / $gameHeight) * 72

[TextureRedefine] # Blur Mip
width = 64
height = 64
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 64

[TextureRedefine] # Blur Mip
width = 64
height = 36
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 36

[TextureRedefine] # Blur Mip
width = 32
height = 32
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 32
overwriteHeight = ($height / $gameHeight) * 32

[TextureRedefine] # Blur Mip
width = 32
height = 18
overwriteWidth = ($width / $gameWidth) * 32
overwriteHeight = ($height / $gameHeight) * 18

[TextureRedefine] # Blur Mip
width = 16
height = 16
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 16
overwriteHeight = ($height / $gameHeight) * 16

[TextureRedefine] # Blur Mip
width = 16
height = 9
overwriteWidth = ($width / $gameWidth) * 16
overwriteHeight = ($height / $gameHeight) * 9

[TextureRedefine] # Blur Mip
width = 8
height = 8
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 8
overwriteHeight = ($height / $gameHeight) * 8

[TextureRedefine] # Blur Mip
width = 8
height = 4
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 8
overwriteHeight = ($height / $gameHeight) * 8

[TextureRedefine] # Blur Mip
width = 4
height = 2
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 8
overwriteHeight = ($height / $gameHeight) * 8
